We are very pleased to introduce you to our first Artist in Residence. Charles joined the gallery at the start of the year and will be working with us to further develop our research and production of VR art works.
With a highly mixed-media approach to his practice, including VR experiences, installation and pencil drawings, Charles employs experimental techniques to bring these various media together. Trained in Art History followed by MA Digital Fine Art at Camberwell College of Art, our first Artist-in-Residence epitomises the gallery’s ethos of merging the disciplines of architecture and art, using the latest in virtual reality technologies to create stunning environments and physical works.
Beyond his medium choices, Charles’ work has explored themes and aesthetics including religious iconography and the relationship between user and device, and will use the residency and collaborative efforts with AVR London to progress with his work and ideas. Though using his current research interests in information architecture as a starting point, he hopes to experiment further and integrate these various media as appropriate.
Recent achievements and showcases include: Anti-Film Festival, ‘Common People’ at Ugly Duck, East India Dock; WIRED Festival, Boomtown Festival, AV/VR Residency at UpFor Gallery & Oregon Storyboard, Portland, US; South Kiosk Award (Winner), Lumen Prize (Longlist), International Emerging Artist Award (Shortlist).
“Architecture completes a cultural memory of the area in which it stands. Deep in the cities, there are rows of buildings, each defining their own time. Just walking down one of these roads triggers a sense of physical history that reminds you what had been before. The internet’s current architecture is based on books, scrolls, images, and videos, however with the potential emergence of virtual space, and a consumer interface to access it, this current structure could change to one based on corridors, rooms and public spaces. I aim to look into the possibility of digital architecture and the cultural identities it could form. The buildings within our reality are set in stone as the unchangeable landmark of someone else’s work. within this digital space, the user is able to control what the environment is made up of, and the elements within it, be it their own designs, or those of others.”